Bringing the samurai to life
We spent this week on the Synty bow-combat set inside the runner. The clip that matters most is not the pretty run. It is the death.
If the fall waits on a transition, the player already tapped retry in their head and the game feels late. We added a custom trigger on the Animator so a hit becomes the falling state on the same frame. Impact first. Restart second. That is the whole feel of an endless runner.